Your Manage Intercut workstation displays and allows access to all facets of your multi-angle game:
A - SELECT DISPLAYED ANGLES Our video editor supports up to four angles of footage in a game; in your Manage Intercut workstation, you can view and access two at once. By default, the 'sideline' and 'endzone' angles of the game will be loaded in as the first and second angles (if one or both of those views is empty, there will be 'filler' placeholder clips instead of video footage). If you wish to work on uploaded angles other than those currently loaded in, click in the 'First Angle' and 'Second Angle' dropdown boxes and choose your desired angle(s). Press the 'Reload Angles' button to load in your newly chosen angles.
B - VIDEO SCREENS When playing the footage, the 'First Angle' and 'Second Angle' chosen above will display on the two video screens. The first angle will display on the left side of the screen; the second angle will display on the right. Both angles of footage can be played concurrently.
C - PLAYCLIPS This vertical column displays the list of playclips that comprise your game. If game data has been added to those clips, it will display and can be used to 'navigate' your way through the game (useful if there's a specific point in the game you want to work on).
D - 'FIRST ANGLE' CLIPS The actual clips of footage in the selected 'First Angle' are displayed in this vertical column. If a clip is present, you will see a 'play button' icon and a video clip ID number; if there is no clip present for this playclip, there will be a 'filler' marker in this spot.
E - 'SECOND ANGLE' CLIPS The actual clips of footage in the selected 'Second Angle' are displayed in this vertical column. If a clip is present, you will see a 'play button' icon and a video clip ID number; if there is no clip present for this playclip, there will be a 'filler' marker in this spot.