Pixellot offers automated sports production solutions that provide affordable alternatives to traditional video capture, production, and distribution systems for professional and semi-professional sports events. Founded in 2013, Pixellot’s AI technology solution streamlines production workflow by deploying an unmanned multicamera system in a fixed location, with additional angles as required, to cover the entire field, offering a stitched panoramic image. Advanced algorithms enable automatic coverage of the flow of play and generate highlights. Pixellot systems are deployed by broadcasters, production companies, clubs, federations, universities, high schools, sports portals, and coaching solution providers around the globe.
For more information visit: www.pixellot.tv
This document contains proprietary and confidential material of Pixellot Ltd. Any unauthorized reproduction, use, or disclosure of this material, or any part thereof, is strictly prohibited. This document is solely for the use of Pixellot employees and authorized Pixellot customers.
The material furnished in this document is believed to be accurate and reliable. However, no responsibility is assumed by Pixellot Ltd. for the use of this document or any material included herein. Pixellot Ltd. reserves the right to make changes to this document or any material included herein at any time and without notice.
For more information visit: www.pixellot.tv
Copyright © 2022 Pixellot Ltd.
All Rights Reserved.
A. Video resolution: Video resolution and output is not adversely affected by Spalk.B. Latency: If the Event Video Feed is for a Betting client, and requires low latency, Spalk audio layer will not appear on the video feed for the Betting Clients. Other regular users will see the same video feed at normal latency, with Spalk commentating.Typically the viewers view the video with a latency of between 50-60 seconds due to CDN. Spalk adds about 20-30 seconds to the latency.C. Local Recording Files: Each Video Event has two video outputs - the live Streamed Output (which is saved as the Cloud Recording) and the Local Recording video file on the VPU Server. The Cloud Recording contains the Spalk Commentator Audio Feed, but the Local Recording does not have the Spalk Audio Feed. For Spalk enabled events, the VOD files will be the Cloud Recording, and not the Local Recording, except in a situation where the Streamed Video file is corrupted due to network errors (a rare occurrence if correct Internet settings are used). If the Local Recording becomes the VOD file, then the Spalk Audio Feed (Commentator) will not be available on the VOD file.